#include "StaticTurnManager.h"
#include <iostream>
using namespace std;

StaticTurnManager :: StaticTurnManager(int _numberTurn) : numberTurn(_numberTurn), count(_numberTurn) { }

bool StaticTurnManager :: endPlayer() {
	--count;
	return count == 0;
}

void StaticTurnManager :: reset(Fleet*) {
	count = numberTurn;
}
